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HOME/ALL IN/GameStop CEO Ryan Cohen's $56B P…
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ALL IN

GameStop CEO Ryan Cohen's $56B Plan to Take Over eBay

DATE June 23, 2026SOURCE ALL INPARTICIPANTS CHAMATH PALIHAPITIYA, DAVID SACKS, JASON CALACANIS, RYAN COHEN
// KEY TAKEAWAYS6 ITEMS
  1. 01From Chewy to GameStop to eBay: The Serial Value Unlocking Playbook
  2. 02The Founder vs. Professional Manager Divide
  3. 03eBay's Stagnation: The Numbers Tell the Story
  4. 04Live Commerce as a $400 Billion Untapped Opportunity for eBay
  5. 05GameStop Stores as Live Commerce Infrastructure
  6. 06Digital In-Game Item Marketplace: A Completely Untapped Category

1. Key Themes

From Chewy to GameStop to eBay: The Serial Value Unlocking Playbook

Ryan Cohen's career follows a clear pattern: identify a large, fragmented or mismanaged market, execute with obsessive efficiency, and find the next undervalued opportunity. He sold Chewy for $3.35 billion, transformed GameStop from near-bankruptcy into a cash-generating machine with $9.7 billion in cash and $333 million in free cash flow, and is now targeting eBay. The thread connecting all three is a belief that operational rigor and founder mentality can unlock value that professional management cannot.

"If you look at the size of the business that I can build organically with GameStop, it's nice, it's okay, but I like to do big things. And life is too short to do it small." 00:27:26

The Founder vs. Professional Manager Divide

Cohen draws a sharp distinction between founder-operated businesses and professionally managed ones. He argues eBay's decline is a direct consequence of transitioning from founder-led culture to consultancy-dependent management with no skin in the game.

"That's what happens when you go from a business that founder operated to a business with the professional management team — you lose the one-on-one and just the rolling up your sleeves, really getting into solving the root cause of problems." 00:43:25

eBay's Stagnation: The Numbers Tell the Story

Cohen presents a damning operational picture of eBay post-2015. Every major metric has moved in the wrong direction while the rest of e-commerce has grown dramatically.

"Since COVID, every important metric is down. GMV is down, active users is down by 30 million, operating earnings is down, revenue now is basically essentially break even. It's up a few points and operating expenses is up significantly. Their operating expenses now — for a business that has no inventory — are over half of their revenues." 00:40:31

Live Commerce as a $400 Billion Untapped Opportunity for eBay

Cohen identifies live commerce as eBay's single largest near-term growth lever, noting the platform already has the users, the brands, and the seller base — but is actively suppressing its own growth through bureaucratic gatekeeping and poor infrastructure.

"Live commerce, the TAM is like 400 billion. It's growing very quickly in the US, it's very popular in Asia and eBay live should be significantly larger. They shouldn't be the category leader in the space. And they have like a max, a few hundred people, you know, basically watching their sales." 00:46:02

GameStop Stores as Live Commerce Infrastructure

Cohen reveals a non-obvious strategic asset: GameStop's 1,600 physical stores could be repurposed as creator studios and fulfillment nodes for eBay Live, turning what the market sees as a liability (physical retail) into a competitive moat in live commerce.

"Using the stores — there's 1,600 essentially nodes that can be used as studios for creators. They could be used as fulfillment and logistics and ultimately allowing sellers and the content creators do what they do best is create content and we can help them on photography, we can help them on fulfillment, we can help them on logistics." 00:46:30

Digital In-Game Item Marketplace: A Completely Untapped Category

Cohen floats a third growth vector for eBay that he explicitly states he has never shared publicly before: building a marketplace for in-game digital items (skins, weapons, etc.), arguing these have real utility unlike NFTs and no platform currently provides liquidity for them.

"If you look at in-game digital items, there's no marketplace that is providing liquidity for them. And so I would use eBay to provide liquidity for in-game digital items. And I believe that addressable market is significantly larger — could be much larger than eBay's marketplace on physical items — and no one's doing it." 00:48:50

Skin in the Game as the True Signal of Alignment

Cohen draws a stark contrast between his own risk-taking posture and that of eBay's current management, making the explicit point that he is personally investing $500 million of his own capital into the transaction.

"I'm putting 500 million of my own money into this transaction. I haven't pulled a penny out of GameStop. I've invested a lot of money into GameStop. I've been doing it for a long time. GameStop's a much stronger business today." 00:56:40

Cost Cutting as the Immediate Earnings Lever: $2 Billion Target

Before any growth initiatives, Cohen identifies a straightforward cost extraction opportunity at eBay: pulling $2 billion out of an operating base of ~$5.5 billion in expenses, including $2.4 billion in sales and marketing that has generated essentially no user growth.

"Number one is on immediately improving earnings through cutting costs and pulling $2 billion of costs out of the business and on the operating base of, you know, close to five and a half billion of expenses, and 2.4 billion spent on sales and marketing for essentially no user growth." 00:44:38

Supplier Relationships as Adversarial by Design

Cohen explicitly inverts the conventional wisdom on supplier relations, arguing that friendly suppliers are a warning sign of overpayment, not a sign of a healthy partnership.

"If our suppliers are sending us gifts in the mail, that's a really bad sign. It means we're overpaying. If our suppliers are telling us they never want to speak to us again, it means we're getting the right price." 00:08:22


2. Contrarian Perspectives

Will Over Skill: Credentials Are a Trap in Hiring

Cohen explicitly rejects credentialism and argues that relentless drive is a better predictor of performance than resume qualifications — and acted on it by hiring a customer service lead from a nursing home who had applied multiple times and been rejected.

"I look for will over skill. She came from — she was working in like an old people's home and she applied for the job many times and we just didn't think she was qualified. And she kept on applying. She was relentless. On paper, she didn't necessarily have the right experience, but she had drive. She was motivated. She wanted to work and she ended up being incredible." 00:09:45

eBay Could Have Been Amazon — and That's Actually a Critique, Not a Compliment

Most market observers frame eBay as a survivor and a niche winner. Cohen frames it as a company that failed to seize a generational opportunity, defaulted into its current niches by accident rather than strategy, and has been steadily losing ground while pretending otherwise.

"eBay, by doing nothing, has basically carved out a niche in certain categories where Amazon isn't strong... I don't know if it was necessarily through strategy or just because they ended up basically like defaulting into those categories because their largest competitor was focused on other things." 00:35:19

Physical Retail as an Asset, Not a Liability

The consensus view on GameStop is that physical stores are a dying albatross. Cohen inverts this entirely: the 1,600 store network is a distributed logistics and creator infrastructure that no e-commerce competitor can replicate cheaply or quickly.

"There's 1,600 essentially nodes that can be used as studios for creators. They could be used as fulfillment and logistics and ultimately allowing sellers and the content creators do what they do best is create content." 00:46:58

In-Game Digital Items Are the Real NFT Market — and Nobody Has Built It

NFTs were widely dismissed as speculative garbage with no utility. Cohen agrees — but makes the contrarian case that in-game items are what NFTs were supposed to be, with actual utility, actual demand, and zero marketplace infrastructure providing liquidity.

"In-game items actually have real utility. And if you look at all of these collectibles, frankly, they're an ego play... But if you look at in-game digital items, there's no marketplace that is providing liquidity for them... And this should already exist. And it's kind of like, it's crazy that it doesn't exist." 00:48:20

Media Bias Persists Because Acknowledging Cohen's Success Would Force a Correction

Jason Calacanis makes a structural point about why media coverage of GameStop stays negative regardless of results: acknowledging Cohen's success would require acknowledging that the meme stock narrative was wrong, which destroys credibility for the outlets that championed it.

"To maintain their credibility, they have to continue to make you seem less credible. That would be my take on it." 00:59:39


3. Companies Identified

Chewy

Pet food and supplies e-commerce company founded by Ryan Cohen. Mentioned as the foundational case study in Cohen's operating philosophy — negative working capital, relentless supply chain optimization, exceptional customer service, and sticky cohort behavior. Sold for $3.35 billion in 2017; subsequently IPO'd at a ~$20 billion valuation.

"We had negative working capital. And so it was a business that was able to get billions of dollars in revenue and not consume a lot of capital." 00:03:52

GameStop

Specialty retail and collectibles company currently run by Ryan Cohen as CEO. Mentioned throughout as a turnaround story — from near-bankruptcy to $9.7 billion in cash and $333 million in free cash flow, with collectibles now at 42% of revenue. Cohen has not taken a penny out of the company and is investing personally in its next chapter.

"I haven't pulled a penny out of GameStop. I've invested a lot of money into GameStop. I've been doing it for a long time. GameStop's a much stronger business today." 00:56:40

eBay

Global e-commerce marketplace. Mentioned as Cohen's acquisition target and the central focus of the episode. Identified as deeply underperforming its potential: GMV down, active users down 30 million, operating costs over 50% of revenues, sellers alienated, and leadership with no skin in the game.

"That business should be significantly larger... eBay has been able to maintain a revenue base and generate earnings, and they haven't grown along with the rest of e-commerce." 00:34:27

Amazon

Referenced throughout as the competitive benchmark against which both Chewy and eBay are measured. Cohen credits Amazon's seller central as a best-in-class tool and critiques eBay for failing to provide equivalent infrastructure to its sellers.

"Amazon seller central is, is, it's like soup to nuts. You could pretty much do everything in seller central. Whereas with eBay, it's a pain." 00:41:22

AppLovin

Mobile advertising and e-commerce platform. Mentioned in the episode open as an example of a capital-efficient, high-growth business that started with an $8 domain and no VC funding and became one of the largest ad platforms in the world.

"AppLovin started with an $8 domain and no VC funding. They built anyway and became one of the largest ad platforms in the world." 00:00:30

Shopify

E-commerce enablement platform. Mentioned as one of the competitors that picked off significant market share from eBay while eBay stagnated.

"Live shopping competitors picked off significant share from them, Shopify, social commerce, Amazon — eBay has been able to maintain a revenue base and generate earnings, and they haven't grown along with the rest of e-commerce." 00:33:36

Koch Industries

Mentioned by Jason Calacanis as a parallel case study of a principle-driven operator who applies a consistent framework across multiple businesses and industries.

"I interviewed this guy, Charles Koch from Koch Industries. He's got a whole set of principles that he tries to apply to running a business. And those principles he's used to build and acquire and operate multiple different kinds of businesses." 00:24:33

PayPal

Mentioned as an example of eBay's history of acquiring and then divesting major businesses. Characterized as a strategic asset that eBay ultimately spun out.

StubHub

Mentioned as another eBay acquisition that was sold — in this case to founder Eric at Viagogo for $4 billion — as evidence of eBay's pattern of buying and divesting marketplace verticals rather than building them organically.

Viagogo

Mentioned as the acquirer of StubHub from eBay for $4 billion.

Petco / PetSmart

Mentioned as evidence that the pet retail category was still fragmented when Cohen identified the Chewy opportunity — Petco and PetSmart had not yet fully disrupted neighborhood pet stores.


4. People Identified

Ryan Cohen

Founder of Chewy (sold for $3.35 billion), current CEO of GameStop, and would-be acquirer of eBay. Identified throughout for his founder-operator mentality, willingness to put personal capital at risk ($500 million committed to the eBay transaction), adversarial supplier negotiation style, and ability to turn around distressed businesses. Known for preferring will over skill in hiring and being personally involved at every level of operations.

"I would stay in Google AdWords till four or five in the morning managing campaigns myself. I was negotiating directly with all of our major suppliers." 00:07:56

Charles Koch

CEO of Koch Industries. Mentioned by Calacanis as a model of a principled operator who applies a consistent management framework across diverse businesses.

"He's got a whole set of principles that he tries to apply to running a business. And those principles he's used to build and acquire and operate multiple different kinds of businesses. And he transforms the business by applying his principles to how he runs them." 00:24:33

John Donahoe

Former CEO of eBay (left 2015). Referenced as the marker from which eBay's stagnation is measured. The implication is that the post-Donahoe era has been a decade of managed decline.

"What's happened with the business in the post-Donahoe era? He left, I think, what did he leave a couple of years ago? 2015. And it's been about 11 years." 00:40:12

Eric (Viagogo founder)

Referenced as the buyer of StubHub from eBay for $4 billion. Identified as the original founder who bought back the asset eBay had acquired and then divested.

"StubHub, which they bought and then sold to the founder, Eric at Viagogo for 4 billion years later." 00:39:35


5. Operating Insights

The Inventory Signal Test: Never Overbuy in a Non-Recurring Category

Cohen draws a sharp operational distinction between Chewy and GameStop that has broad applicability: in a recurring consumables business, you can never really overbuy because the inventory turns. In a discretionary or non-recurring retail business, overbought inventory becomes stranded and must be marked down at a loss. This principle should govern inventory policy before a single purchase order is placed.

"We could never overbuy inventory at Chewy because we would end up ultimately selling it. Whereas we ended up buying all kinds of inventory at GameStop and ended up having a bunch of TVs and inventory that ends up getting stuck in the stores. And if you don't sell it, you end up basically taking down, you know, losing a lot of money and marking it down." 00:21:17

Sellers Are the Customer in a Marketplace: Treat Them Accordingly

Cohen identifies the single most important strategic error eBay has made: treating sellers as a revenue source rather than as the customer. In a pure marketplace with no inventory, seller happiness is the only lever for GMV growth. The playbook is simple: call the top sellers, ask what hurts, get engineers on the phone with them, and fix it.

"In a marketplace model like eBay, the sellers are the customer. You make your sellers happy, you give them the tools, they bring more inventory online and you end up ultimately doing more sales. You talk to the sellers on the phone, you talk to the top sellers, you ask them, what are the pain points? And you get the engineering team on the phone with the sellers and you start basically banging them out." 00:41:45

Don't Import Your Last Playbook Into Your Next Business

Cohen's most expensive early mistake at GameStop was assuming the Chewy playbook would transfer directly. He spent over a year hiring e-commerce people and running a Chewy-style strategy before the financials forced a correction. The insight: every business has a different core competency, and the first job of an operator entering a new business is to identify what that business is actually good at — not to impose what worked elsewhere.

"I took a bias from Chewy, basically everything that I learned at Chewy I was going to apply to GameStop. And it took me about, I don't know, maybe just over a year to realize that was really, really stupid." 00:19:35

Cost Structure Before Growth: Diagnose the P&L Before Spending on Acquisition

Cohen's three-part plan for eBay is sequenced deliberately: cut $2 billion in costs first, then pursue live commerce, then pursue digital marketplaces. This sequencing matters because growth spending on top of a bloated cost base destroys value — it is only when the earnings base is healthy that growth investment compounds properly.

"Number one is on immediately improving earnings through cutting costs and pulling $2 billion of costs out of the business... 2.4 billion spent on sales and marketing for essentially no user growth. There's a lot of money to pull out there." 00:44:38


6. Overlooked Insights

The In-Game Digital Item Marketplace Is a Category-Defining Opportunity With No Incumbent

Cohen mentions this almost in passing at the end of his eBay growth thesis, and even flags that he has never said it publicly before — yet it may be the single most significant insight in the entire episode. Triple-A gaming titles generate billions of dollars in in-game item economies (skins, weapons, cosmetics), and there is no neutral, trusted, liquid marketplace where players can buy and sell these assets across games or platforms. This is not a speculative future market — the demand exists today, the items exist today, and the infrastructure does not.

"This is something that I have not spoken about before publicly, but eBay today is the leader in physical items, physical collectibles as an example. And so I would extend that into digital collectibles... taking eBay and building a marketplace where you can provide liquidity for in-game digital items... they're an ego play... But if you look at in-game digital items, there's no marketplace that is providing liquidity for them. And this should already exist. And it's kind of like, it's crazy that it doesn't exist." 00:47:27

The investment implication: whoever builds the first trusted, scaled secondary marketplace for in-game digital items — whether eBay under Cohen or a startup — is entering a market that may dwarf physical collectibles. The absence of an incumbent is not a warning sign; it is an arbitrage.

GameStop's Store Network Has Been Systematically Mispriced by the Market as Liability

Wall Street has spent a decade treating GameStop's physical stores as a cost center and structural problem to be reduced. Cohen reveals a completely different mental model: 1,600 stores are a geographically distributed infrastructure network that could underpin creator studios, authentication centers, and last-mile fulfillment for live commerce — capabilities that Amazon has spent tens of billions building and that no pure-play e-commerce competitor can replicate cheaply or quickly. If the eBay deal closes, the market may be forced to dramatically reprice what those stores are actually worth.

"There's 1,600 essentially nodes that can be used as studios for creators. They could be used as fulfillment and logistics and ultimately allowing sellers and the content creators do what they do best is create content and we can help them on photography, we can help them on fulfillment, we can help them on logistics. And we can also do the authentication." 00:46:58