Jonathan Lai
“Astra actually could like operate the software for you, and that was a huge unlock.”
Source→“If you're a producer at a AAA game studio, and you know it's going to take 10 years to ship a game and hundreds of millions of dollars, you're going to be very conservative in what you greenlight, right?”
Source→“Grand Theft Auto VI is finally coming out next month. That game has been in production since like 2013, 2014. It's like a 12, 13-year development cycle.”
Source→“Multi-billion dollar game franchises have been created using mods, and so this is just the history of somehow some of the best and biggest games in the world have been created.”
Source→“That's something that Tim Sweeney talks about, actually, in some of his Twitter posts, which is that AI is now making it possible to build sort of niche games... that previously would not have been economically viable.”
Source→“Xbox CEO Asha is thinking about hardware and software interplay, with an 'Xbox Labs' announcement. Lai links it to community projects decompiling Halo into a WebGPU game.”
Source→“There were so many community projects popping up that were taking Halo... and then they were decompiling and recompiling it for like modern sort of platforms.”
Source→“Once you're inside the Roblox ecosystem, if you ever get bored of one game... there's like hundreds of thousands, if not millions more, sort of experiences that you can participate in.”
Source→“It's the most impressive, ambitious effort I've seen at doing something like this. And I'm sure there'll be more.”
Source→“Essentially Codex helped him build a Minecraft mod, which he installed.”
Source→“BioWare is out of business and... is never going to make another Knights of the Old Republic game. And you think about extending it, or forking it, like that's really cool.”
Source→“StarCraft... the audience for hardcore RTS has just dwindled over time, because it's such a hard genre to play.”
Source→AI-extracted from podcast / newsletter / paper summaries. May contain errors.